Copyright © 1995-2019 by Eirik Moseng. All Rights Reserved.
Digiment and the Digiment logo are either trademarks or registered trademarks of Digiment Ltd.

Marv The Miner, the Marv The Miner character, Mary The Miner and Miner's Rush are either trademarks or registered trademarks of The Marv The Miner Company AS.

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Digiment The Story

Updated: Jun 23, 2019


Founded by Eirik Moseng, Digiment is an award-winning, leading independent video- and mobile games development and self-publishing company, specialising in premium quality games on a wide range of mobile, handheld and desktop platforms for digital distribution and download, including Play Store, Amazon Appstore, Apple App Store, Mac App Store, Steam, Windows Phone Store, and Windows Store.

Digiment has adopted a multi-platform strategy and the company is being committed to bringing its games to all of the popular mobile, console and desktop platforms.

The company is headquartered in London, England.

The company is most known for its Marv The Miner franchise which include a number of action, arcade and puzzle games, and the development of the mobile version of the Silent Hill franchise created by Konami.


History

The company was founded under the name Digital Entertainment AS in 1996 in Oslo, Norway by Eirik Moseng and a group of people from the former Commodore 64 and Amiga demoscene. The company later changed its name to Digiment. Digiment is a name derived from the two words "Digital" and "Entertainment". The company’s vision was to create and develop fun and entertaining AAA-quality games for PC and video game consoles.

In 2001, the company focuses to mobile games development, including the Java ME, BREW, Symbian and Windows Mobile and BlackBerry platforms. The vision was to create innovative and entertaining mobile games, where Digiment games excel in their ability of utilising the unique features of a mobile phone, such as network connectivity, personalisation and positioning.

In 2002 Digiment opens its first office abroad in Barnaul, Russia. Later the company opens an office in Stockholm, Sweden.

In 2007, Digiment acquired the Swedish developer It's Alive Mobile Games AB, infamous for its BotFighters location based game for mobile devices. The acquisition also included a selection of intellectual property from the former Swedish game developer Daydream Software AB and Carbello AB (acquired by Daydream in 2003) such as Bouncy, Order of the Full Moon, Netbaby Grand Prix and Nuxelia.

The company is since 2007 headquartered in London, England with, at that time, development studios in Oslo(Norway), Barnaul (Russia), and Stockholm (Sweden).

In Sweden, the company held the legal name Gamefederation Studio AB but operated under the brand Gamefederation. Gamefederation Studio AB was a wholly owned subsidiary of Digiment Ltd. Gamefederation managed the work-for-hire business under Digiment, and developed critically acclaimed titles such as Silent Hill Mobile 1 and Silent Hill Mobile 2 for Konami. In addition, Digiment has created a number of titles for external publishers and mobile manufactures such as Sony Ericsson and Nokia.

In the period of 2009 to 2010, the company reorganises and the offices in Barnaul, Russia and Stockholm, Sweden are closed, while the company continued its expansion in Oslo and London. The company refocuses to develop games for a wider range of platforms, including PC, Mac, video game consoles and mobile devices.

Distribution

Digiment’s Java ME, BREW, Symbian and Windows Mobile titles were distributed through distribution deals with carriers, service providers and media houses worldwide, allowing subscribers to purchase and download Digiment games directly through their handsets.

Later titles are distributed through the traditional distribution platforms such as Play Store, Amazon Appstore, Apple App Store, Mac App Store, Steam, Windows Phone Store, and Windows Store.

Connected games

Digiment developed its own mobile connected gaming and social platform named GServ (later rebranded to Gamearx). The platform allowed users to post scores, achievements, download new content and to play head-to-head. Early Digiment titles such as Box It! (2002) and Marv The Miner (2003) allowed the player to submit their scores and achievements to a centralised server and view leaderboards and achievements in real time. This technology was expanded to include the downloading of content first used in Winter Sports (released in 2003) and Racing Destruction (released in 2004).

Player-vs-player mobile connected gaming was realised with the launch of Winter Sports (2003) and Racing Destruction (2004), which featured players competing towards each other through Digiment’s ghosting multiplayer technology.

Developed games

The company started up developing both proprietary game formats and games based on leading external IPs with leading brands, console manufactures, international publishers, and later phone manufacturers.

The first internal game the company developed was a point'n'click adventure game called Sloby & Hurgl: The Castle of Vaniya (1996). The game was highly inspired by the game Pilot Brothers: On the Track of Striped Elephant developed by the Russian developer Gamos. Digiment had previously licensed the game from Gamos for publishing and distribution in the Scandinavian and Western markets.

The company continued its development with The Days After..., a third-person strategy game with a massive outdoor landscape and smooth transitions between interior and exteriors environments, highly revolutionary at the time. The game was built using Digiment's proprietary 3D engine, but the title was later cancelled in 1999.

The company continued its development with 100+ games for the mobile platforms, both internal games and games for international publishers and device manufactures.

Portfolio

A selection of the company’s portfolio.

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